The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published every Saturday morning in Honolulu, Hawai`i

Noticing missing images? An explanation is here.



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The Lancashire Checker Newsletter

You've read in our companion article about competitive over the board play and excellent beer at the Manchester Draughts Club. The "rest of the story" is the Lancashire Checker Newsletter, published on alternate months, also by Dr. John Reade. This is a professional quality twelve page printed newsletter, with feature articles, news items, commented games, and challenging problems.

The best of this is that the newsletter is available by subscription to anyone who wants it; the annual cost is just 10 pounds in the UK, 15 euros in the rest of Europe, and $20 in the USA. Dr. Reade offers the first two years for the price of one at initial signup. He may be reached by email at sue.reade@virgin.net. Trust us; you won't want to miss out on this fine publication.

Dr. Reade has given us permission to feature a problem from the February 2005 newsletter. It is by American problemist Will H. Tyson, who lived from 1865 to 1928.

BLACK

WHITE
White to Move and Win
You will find this of approximately intermediate difficulty, with a nice theme, an instructive solution, and a great opportunity for less experienced players such as the editor of The Checker Maven to go badly wrong. As usual, click on Read More to check your answers.

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04/16/05 -Printer friendly version-
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Hidden Beauty on a Draughtsboard

Our article title is the subtitle of Melvyn Green's Stroke Problems, a large and grand collection of original compositions by the Salford, England master of the art. Mr. Green has very kindly given us permission to publish one of what he terms the "easier" situations from his book.

Melvyn Green's Stroke Problems - #82
BLACK

WHITE
White to Move and Win
Well, easy is relative; try your luck on this entertaining and very pleasing offering. We're sure you'll be delighted, and will want to have your own copy of Melvyn's book; you can contact the webmaster for information on how to obtain it.

Oh, the solution? Click on Read More.... but only if you must!

[Read More]
04/13/05 -Printer friendly version-
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Masterpiece

Here is an elegant problem by an unknown author, as originally published by Tom Wiswell. It is not easy but is worth the effort.

BLACK

WHITE
White to Play and Win
Mr. Wiswell called it Masterpiece and we're sure you'll agree when you have it figured out. His solution can be seen by clicking on Read More.

What, indeed, makes a problem a true masterpiece? Is it an elegant solution, a deep or hidden theme, a surprise ending, or other factors? We'll combine today's problem with this short survey asking what you like most in a checker problem.

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04/09/05 -Printer friendly version-
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Yet Two More Easy Pieces

We continue our electronic republication of Willie Ryan's classic Tricks Traps & Shots of the Checkerboard with this, our third installment. But let's let Willie speak for himself.
EXAMPLE 5

White to Play and Win
'Like all other tactical schemes, the delayed smother play can occur on other parts of the board with varying arrangements of the pieces. Example 5 shows a natural-looking ending in which white can neatly bottle up black's pieces in just five moves, by a delayed double corner "jam." Examples 4 (published in a previous article --Ed.) and 5 illustrate but two types of the smother play; there are several other varieties including blocks, freezes, lock-ups, and the smother pinch. Indeed, checker ideas are as numerous as words, and each one has a meaning of its own, and a special adaptability in the course of scientific play.
EXAMPLE 6

White to Play and Win
The situation on the right (actually above --Ed.) is still another member of the smother family. To press home the win in Example 6, white must actually coordinate the germs of two different tactical ideas, employing the smother as the winning device and using the seesaw shift (as in Example 11) (to be published by July 2005 --Ed.) as the timing element by which the smother is executed. When two or more tactical ideas are woven into a procedure of force, we call it a "combination." positions are always popping up in play where it is necessary to grapple with a dozen or more ideas in order to force a scientific win, or obtain a delicate draw!'

Solve the problems and check your solutions by clicking on Read More.

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04/06/05 -Printer friendly version-
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Speeding Into Spring

Spring is here, it's April, and time for our more-or-less monthly selection of speed problems. Remember, the clock is running. How fast are you?

No. 1 (two ways to solve, easy and very easy)
No. 2 (easy to medium)

Click on Read More for the solutions.

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04/02/05 -Printer friendly version-
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Wednesday is 'Anything Can Happen Day'

At the suggestion of our readers, instead of publishing everything on the weekend, we'll be trying out the idea of dividing up our new articles between Wednesday and Saturday. Although we'll likely feature a problem on most Wednesdays, "anything can happen" so stay tuned, and be sure to let us know what you think of our revised publication schedule.

Now, on to this week's Wednesday problem. Originally published over 80 years ago, it was billed as a beginner's problem. And it's surely a case of "anything can happen" in that there were flaws in the original setting, clever though it was, and so we've made a few changes.

We start with this position, as originally published:




White to Play and Draw
The published solution gave 14-17 to a draw, and that is correct; however, computer analysis shows that both 14-10 and 14-9 will also draw. Too many solutions spoil the problem.

But in the diagram above, what is the move that comes to mind at once, and that a beginner in particular would likely choose? It's 14-18, attacking two Black men at once. Yet this move loses! Here's the position, and the challenge for you:

WHITE

BLACK
Black to Play and Win

Did you get it? Click on Read More for the solution, and decide for yourself, though this is a situation a beginner might encounter, if this is truly a beginner's problem.

By the way, you get bonus points if you can recall where the idea of Wednesday being "Anything Can Happen Day" originally came from.

[Read More]
03/30/05 -Printer friendly version-
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The 'Masked Man' Returns for March

We're pleased to present our Masked Man problem for March. The challenge is twofold; solve the problem, and identify the composer, who is pictured in the photograph above.

Here's the problem:

WHITE

BLACK
Black to Play and Win
We won't keep you waiting this time, so click on Read More to check your answers... but please do try the problem first, as it's a nice one.

[Read More]
03/26/05 -Printer friendly version-
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No Work Today: A Midweek Bonus Problem

It's stormy today (March 15, 2005) in the mountains of New Mexico and our office has been closed for two days straight. Although The Checker Maven usually publishes on weekends, today is special, and we invite you to warm by the fire with this midweek bonus problem.

BLACK

WHITE
White to Play and Win
Can you see your way through this one? Stroke problems, artificial as the settings often are, make for great visualization practice. So, when you're ready, click on Read More to check your solution.

[Read More]
03/15/05 -Printer friendly version-
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Avoidance Maneuver

Sometimes in a checker game you try to achieve a certain position, formation, or situation; and at times it's just the opposite. That principle leads us to this month's first teaser.

Here's the layout:

BLACK

WHITE
White to Play and Draw
Look easy enough? It's a bit easier than some others we've featured, but this one has been known to frustrate experienced players. Give a whirl, keeping the title in mind, and then click on Read More to check your solution. Were you able to ..... oops, we'd better not give it away!

[Read More]
03/12/05 -Printer friendly version-
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Two More Easy Pieces

We're continuing our long-term project of electronic republication of Willie Ryan's Tricks Traps & Shots of the Checkerboard with another pair of introductory problems. As usual, Willie's own inimitable commentary accompanies each. When you've worked out your solution, click on Read More to check your answers.
EXAMPLE 3

White to Play and Win
'Basic ideas never change, but they may occur on different areas of the board with more or fewer pieces involved. In Example 3, we have a snap layout of a double corner compound in which the winning plan is precisely the same as the one used in Example 2, but the arrangement of the pieces is different. A common fault of the beginner is his tendency to associate a particular tactical idea with only one position. This is undoubtedly an obstruction to progress. The main purpose of studying a problem position is to master the idea (or ideas) it illustrates so that the student may use it in any other situation where the same idea can be successfully applied.'
EXAMPLE 4

White to Play and Win
'One of the more spectacular fundamental principles is the "smother" idea. Example 4 frames an easy setting of a delayed smother coup in which first black's piece on square 22 is driven to a fatal spot (square 25), and then white makes two sacrifices in succession, winning by a weird tie-up. The description given to each example in this review of basic ideas is intended to help the reader to develop concepts of logical procedure. If we say "delayed smother" we mean the smother is not immediate, but that white can force black to make a certain move (or moves) that enables white to drive black into the coup position.'

[Read More]
03/05/05 -Printer friendly version-
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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2025 Avi Gobbler Publishing. Other material is public domain, as attributed, or licensed under Creative Commons. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


Articles


Numbered Board and Notation

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A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World

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Richard Pask Publications

Reisman: Checkers Made Easy

Clapham Common Draughts Book

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Bob Murray's School Presentation

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PDN collections

Oldbury: MoveOver

Reinfeld: How to Win

Ginsberg: Principles of Strategy

Draughts Books of the 20th Century

3-Move-Deck