The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published every Saturday morning in Honolulu, Hawai`i

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Starting the New Year

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The New Year 2020 is here and we've already been subject to all too many jokes about 2020 vision and so on. So let's skip all that and, while wishing all our readers the best of the New Year, we'll jump right into a nice little speed problem sent by regular contributors Lloyd and Josh Gordon. We won't use our Javascript clock this month. The problem isn't at all difficult but we thought we'd give you a chance to "ease" into the New Year.

WHITE
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BLACK
Black to Play and Win

B:WK7,19,28,29,32:B3,8,10,11,22,K26

Black is a piece up but White is about to even the count. How can Black win?

Even if you're still feeling the results of your New Year's Eve party, you can solve this one. Find the solution and then click on Read More to check your work.null

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01/04/20 -Printer friendly version-
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Marvin's New Year's Eve

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Priscilla Snelson, Chief Operating Officer for the international conglomerate Rust Belt Holdings in Detroit, was putting on an exclusive New Year's Eve party at her upscale condo in the swanky suburb where she resided.

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Priscilla Snelson

The party was what you would expect from someone of her business standing. Only top executives and wealthy friends were invited. The food was catered from a company run by a three-star Michelin chef. The music came from Priscilla's ten thousand dollar custom audio system.

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Marvin J. Mavin

Of course, Marvin J. Mavin, Priscilla's long-time boyfriend--- although she referred to him as her "beau"--- was there. Not exactly by invitation; high end parties weren't his thing. More by fiat. Priscilla had told him that he was to be there or else, and that was the end of the discussion.

Everyone was circulating around the huge living room and kitchen, drinks in hand, making small chitchat.

Marvin was bored out of his mind. As Captain of the Detroit Doublejumpers, one of the top teams in the National Checker League, his interests definitely didn't run to the price of scrap tin in Kurdistan or the molybdenum futures market.

No, Marvin liked a good beer or two. Or more. And this party was definitely one of those "more" occasions.

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So, at some point into the evening, Marvin was on perhaps his fifth beer--- he had lost track of the exact count--- and he was starting to feel pretty loose and relaxed.

At that moment Priscilla, who until now had been far too busy with her guests to pay much attention to Marvin, came over to where he was standing, a young girl in tow.

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Harriet Liang

"Marv," she said, "I'd like you to meet ..." Priscilla stopped in mid-sentence when she saw that Marvin was in a somewhat zozzled state.

"Oh, dear," she said, "maybe another time."

"Oh, no, no, Auntie Prissy!" the little girl piped up. "I want to meet Captain Marvin! He's my hero! Some day I'm going to grow up to be a checker star just like him!"

"Another time, dear," Priscilla said, but Marvin interjected, "Yeah, Prissy! She wants to meet her hero! Ain'tcha gonna let her?"

Priscilla scowled, but she knew she was trapped. "Very well, then," she said, "Marvin, this is Harriet Liang. She plays for her grade school checker team over in Dearborn, and she's very good."

Marvin leaned down to shake hands. "Nice to meet ya," he said, his voice a bit slurred.

"Auntie Prissy, why is Captain Marvin talking so funny?" Harriet asked.

"Oh, it's just because ... well, never mind that," Priscilla said. "Now, why don't you show Uncle Marvin your problem."

Harriet beamed, "Oh wow, yes!" She pulled a sheet of paper from the pocket of her dress. "Here, Captain Marvin. It's a checker problem, and my Uncle Brian said to try it out on you!"

WHITE

BLACK
Black to Play, White to Win

B:W10,K20,22,30:B13,14,K19

Marvin looked at the diagram and then looked puzzled. "Hey, what's a little kid like you doing at an adult party ..."

"Her Uncle Brian, from St. Louis, is working on a major deal with us, and he asked me if I would introduce his niece to you."

"I see," Marvin said. "The old you scratch my back I scratch yours routine, hey?" He reached for Priscilla's arm but she stepped back away.

"Okay, okay." Marvin turned to Harriet. "Well, let's see now, this should be easy, you just ... hmm, no, I guess you don't. Suppose you ... nope, doesn't work either."

"Captain Marvin, I solved in four minutes and my coach told me I was very smart!" Harriet said.

Marvin now regretted having those last couple of beers. If only he could think straight! Then Priscilla, as if she had read his mind, said, "I hope you learn something from this. Come on, Harriet, let's get you a soda and a snack. I think Captain Marvin is going to need a while."


It's pretty clear that drinking too much didn't lead to a good outcome; after all, it never does. Can you keep a clear head and solve the checker problem that Marvin, in his "zozzled" state, couldn't handle? Little Harriet won praise for her rapid solution. How well can you do?

Try it out and then click on Read More to see the solution and the conclusion of our story.null

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12/28/19 -Printer friendly version-
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Four In A Row

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Four-In-A-Row, sometimes called "Connect Four" is a strategy board game that is actually quite good. Shown above is a large outdoor game set that you can buy for your backyard for only ... um ... $300.00 plus shipping.

At The Checker Maven, though, our game is checkers, and nothing will cost you $300.00 (or anything at all, as our content is completely free). However, our theme for this column is indeed "Four In A Row."

In today's Checker School entry, we're trying something a little different. When you click on the link below, you'll be presented with not one, not two, nor even three, but four elementary checker problems. Your job? Solve them as quickly as possible, and our Javascript clock will "help" you keep track of your time. Can you solve four in a row?

A top player won't require more than a minute or two, which includes time to read the problem terms and look at the diagrams. Those of us with lesser skills will require more time, of course, and perhaps quite a bit more.

But no matter; do the best you can. Are you ready?

Click to display problems

When you're done, click the "back" button on your browser and then Read More to check your solutions, all in a row.null

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12/14/19 -Printer friendly version-
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Return to The Beacon

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It was September and the Coffee and Cake Checker Club was meeting for the first time after the usual summer hiatus. There was a good turnout this week with Sal and five of the boys present: Wayne, Delmer, Louie, Dan, and Mike. The "boys" were all over 50 years old, but nevertheless that's how Sal Westerman, the club's leader, thought of them.

Sal should have been happy. He loved these Saturday afternoon gatherings at The Beacon Cafe more than just about anything else. It was September, 1955, and the weather in Bismarck, North Dakota had started to turn cooler.

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Sal Westerman

So it might surprise you to hear that Sal wasn't the least bit happy.

It all started when Deana, the proprietor of the Beacon Cafe in Bismarck, North Dakota announced that she had fresh lemon bars this afternoon, and Sal frowned. More like scowled, because Sal didn't like lemon bars, not one little bit. He just plain didn't like them, no matter how good they were.

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Dan Kemper

"Lemon bars, Sal!" Dan Kemper, one of the boys, said in a teasing tone. "Don't you want to win one?"

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"No, I do not," Sal said emphatically. He looked over to Deana's service counter. "Deana, don't you have anything else?" he asked her.

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"Got some fudge brownies left over from yesterday," she said. "Half price for day-old. But the lemon bars are fresh and good." She frowned in turn. Sal had been coming to the Beacon for so long she knew exactly what he liked and didn't like, but she always felt a little insulted when her customers didn't care for her baked products. Everyone said she had the best desserts in town. Even Mayor Lips came here often for coffee and treats with his political pals.

Dan continued, "Come on, Sal, I know you've got a coffee and cake problem for us. Heck, you don't have to eat lemon bars if you don't want to--- more for us!" Dan said, and the rest of the boys added their agreement.

"Okay, okay," Sal said, "it just happens that Ed sent me a nice one." Ed was Sal's checker pen pal in Pennsylvania. "Guess I'll have to settle for those day-old brownies when you boys can't solve it."

They all laughed. "Hey, how about if we do solve it you have to eat a lemon bar?" Dan suggested.

"That's not even funny," Sal replied.

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Deana Nagel

Deana wasn't laughing, either. "You make fun of my food, you leave," she threatened. Deana didn't get upset very often but when she did, you had better watch out.

Sal realized that things were going into the ditch in a hurry. "Okay, okay!" he said. "Let there be peace! I'll show you Ed's problem, and whether you solve it or not, I'll buy lemon bars for everyone and a brownie for myself! How's that sound?"

Everyone now smiled, even Deana. The tension was relieved and Sal set out the following position on one of the checkerboards in the big booth that the club always occupied.

BLACK
null
WHITE
White to Play and Win

W:WK2,15,16,K20,26:B1,K14,19,K30

"Ed calls this one Sweet Spot," Sal said. "What do you boys think?"

Five minutes passed with everyone scratching their heads and looking puzzled. "Five more minutes," Sal announced.


Can you win this one? And what's your take on lemon bars? (Be careful what you say; Deana might hear you.) When you've given this one a good try, click on Read More to see the solution and the conclusion of today's story.null

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11/16/19 -Printer friendly version-
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A Cakewalk

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The Cakewalk goes back a long way, and is intimately connected with Black history and pre-Civil War southern plantation life. But today, a Cakewalk is something of a carnival game, something like musical chairs but with a cake as the prize. The word has also come to mean something that is extremely easy to do or accomplish.

And no, today's column doesn't have anything to do with our ongoing Coffee and Cake series; we've chosen the title Cakewalk because today's problem is very easy indeed. It's so easy that we've resurrected our long-neglected Javascript timer.

Expert players will take longer to read the terms of the problem than they will to solve it; an instant solution is likely. Even intermediates will solve it just about at once. Beginners may have to reflect a few seconds but they too should not have much trouble.

Why such an easy problem? Well, we present hard ones week after week and once in a while we think it's good to go in the other direction. Players of all levels should find a home in our columns. The position was sent to us by regular contributors Lloyd and Josh Gordon of Toronto and arose over the board.

So here we go. Click below to show the problem and start the clock.

Cakewalk (very easy)

Got it? Of course you did. But click on Read More all the same, just to be sure.null

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11/02/19 -Printer friendly version-
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Hogan's Heros

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Hogan's Heros was an American television program that ran from 1965 through 1971. It was pretty popular in its time, although today's politically correct, looking-to-be-offended crowd would find it unacceptable.

But there was a different and earlier Hogan, namely E. W. Hogan of Emo, Ontario, who is a hero to us in a checker sort of way. Some time in the latter part of the 1930s he published a problem that to this day is a bit resistant to computer solution. Take a look at the diagram below.

BLACK
null
WHITE
White to Play and Win

W:W5,7,10,11,16,18,K19,23,26,31:B1,2,4,9,12,17,20,22,25,K28

Yes, the KingsRow computer engine found the solution ... but it did have to think about it for a few seconds (normally KingsRow solves positions virtually instantaneously).

So we think you'll find it to be an interesting challenge. Don't worry about being politically correct; become one of E. W. Hogan's heros and try to solve it. When you're ready, click on Read More to see the solution.null

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10/19/19 -Printer friendly version-
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You Did What?

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Uh-oh. Someone is in deep trouble. That fellow is going to have to work very hard and very quickly to find a draw and avoid a loss, so to speak.

Of course, things like this come up in checkers all the time. We make a move and then wish we had made another. Sometimes the draw is still there, and sometimes not. Take a look at the position below.

WHITE
null
BLACK
Black to Play, White to Draw

B:WK9,23,26,27,30:B13,14,16,18,19

White has just played 6-9. It looks logical at first glance, doesn't it? Actually, the move is sound if maybe not optimal, but as usual, playing it out over the board is the real issue. This quick little study is based on a position sent to us by regular contributors Josh and Lloyd Gordon of Toronto. It's not quite a speed problem, but it isn't too hard if you keep your wits about you.

Stay out of trouble; solve the problem and be able to say the much more positive phrase, "I did it!" You can always click on Read More to check your solution.null

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10/05/19 -Printer friendly version-
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Shardlow: Checker Friendy?

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Shown above is what is now a pub called The Clock Warehouse in Shardlow, Derbyshire, England. The pub is said to be dog-friendly. We're not quite sure what that means. We would rather have heard that the pub was checker (draughts) friendly.

Today, we consider a problem by a checkerist named Shardlow who didn't come from England, but from Marshall, Minnesota. What was his connection, if any, with the town in England? Most likely there is none, though we'll probably never know.

Mr. F. C. Shardlow published a number of problems in various newspapers; the one below appeared in The Winnipeg Free Press in 1938. All we were able to turn up about the author was that his full name was Frederick Cromwell Shardlow, that he was born in 1874, passed on in 1948, and had a wife and two daughters. We didn't find anything additional about his checker career, although he obviously must have been quite good.

BLACK
null
WHITE
White to Play and Win

W:WK15,K20:B8,10,16

A checker friendly problem? We think so. Try to solve it, and then give a friendly click of the mouse on Read More to see the solution.null

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09/28/19 -Printer friendly version-
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Summer's End

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It was the end of summer, and Sal had really missed the weekly gatherings of the Coffee and Cake Checker Club. Saturday afternoons just weren't the same without stopping by the Beacon Cafe for a couple of hours of checker fun with the rest of the boys. But summers in Bismarck, North Dakota were short, and most indoor activities knocked off from just before Memorial Day until just after Labor Day.

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Sal

On the last Saturday of August, 1955, Sal just couldn't resist grabbing a checker magazine and walking over to the Beacon. He didn't expect anyone else from the Club to be there, but he'd be content to enjoy some of Deana's coffee and cake on his own. Deana was the proprietor of the Beacon and her desserts were the best in town.

He sat down in a small booth and was soon occupied with a cup of coffee and some of the games and problems in the August edition of All Checkers Digest.

He was deep into an article about the big July tournament in Las Vegas, which had drawn over a thousand players from all over North America, when he felt a tap on his shoulder.

"Hey, what are you doing here?" a voice said.

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Louie the Flash

Sal looked up, and gosh-darn if it wasn't Louie from the Club!

"Could ask you the same," Sal said with a grin.

"I was painting the guest bedroom all morning," Louie said, "and my wife told me, 'Go treat yourself to something at the Beacon.' Well, couldn't pass that up now, could I?"

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"Deana's got chocolate chip bars," Sal said. "Want to buy me one, Flash?" Louie had somehow gotten the nickname "Louie the Flash" and it had stuck.

"Me buy you one?" Louie replied. "Come on, dig a problem out of that there magazine and we'll see who buys!"

Sal chuckled. "Just happens there's one in here from my pal Brian," he said. "Coffee and cake on you when you can't win it?"

"Coffee and cake on you when I do win it," Louie said. But he wasn't really so sure. Brian always sent Sal problems, but the ones that he had published in a major checker magazine with nearly a million readers were usually pretty tough.

"Well, then, Flash old boy, here you go."

Sal set up the following position on his board.

BLACK
null
WHITE
White to Play and Win

W:WK4,10,K12,14,K24,28:B3,13,15,K18,K29

After a few minutes, Louie said, "You gotta be kidding me."

"Can't do it, can you?" Sal said. But then he noticed Louie's big grin. "What's the deal with the smile, Flash?"

Louie started to move the checkers.


Did Louie find the problem too hard or to easy? He probably wouldn't be grinning if he hadn't solved it. How about you? Will you grin or frown? See what you can do and then click on Read More for the solution and the conclusion of the story.null

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09/21/19 -Printer friendly version-
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Give A Little, Get A Little

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Exchanging gifts--- sometimes small, sometimes not so small--- is a long-standing tradition. Among family and friends, it makes no difference if we give a little more than we get, or get a little more than we give.

Not so, however, in our game of checkers. If we give, we'd better get back at least as much, if not more. and that leads us to this month's easy problem--- perhaps it isn't completely easy, but we've already given such a large hint that it should be simple enough. The position was provided by regular contributors Lloyd and Josh Gordon of Toronto.

WHITE
null
BLACK
Black to Play and Draw

B:W12,18,19,21,23,26,27,28:B3,9,10,11,14,16,17,20

Will you be able to resolve the interesting give and take? Give it a try, then take your mouse over to Read More to see the solution.null

[Read More]
09/07/19 -Printer friendly version-
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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2025 Avi Gobbler Publishing. Other material is public domain, as attributed, or licensed under Creative Commons. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

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Articles


Numbered Board and Notation

Book Reviews

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A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World

Downloads


Richard Pask Publications

Reisman: Checkers Made Easy

Clapham Common Draughts Book

Grover/Wiswell: Let's Play Checkers

Bob Murray's School Presentation

Jim Loy Publications

PDN collections

Oldbury: MoveOver

Reinfeld: How to Win

Ginsberg: Principles of Strategy

Draughts Books of the 20th Century

3-Move-Deck