Contests in Progress:
1. Solve the problem (of course).
2. Identify the person in the photo (on the left), who is the problem's compositor. You can click on the photo for a full-size version.
February's entry will be what will probably turn out to be the easiest of the three, at least in terms of identifying the person in the photo; we're not so sure about the problem itself! Here it is:
Can you beat the World Champion? The clock is ticking!
(The Maven thanks Brian Hinkle for sending this one along.)
Now click here to see the animated solution. Did you beat the Champion? Record your results here.
Also last month, we updated our review of the Blondie24 computer program. Click on the link, and then take a look at the animated game between Blondie and Simple Checkers to see how surprisingly well these two fare over the board.
And finally, we've done a complete rewrite of our article, So This Is Checkers?, as we've come across a lot of supplementary information about interesting checker variants both old and new.
The feature problem for February is entitled The Little Fooler and is credited to Tom Wiswell and Jimmy Ricca. No less an authority than Ben Boland himself called this "a fine original problem." Skilled solver Brian Hinkle took almost a month to crack it.
Give this gem a really good try; your efforts will be well rewarded. After you've tried it, vote on how hard you thought it was, and click on Read More for the elegant solution.
[Read More]How quickly can you solve these? A timer is running while you work! Click "Got It!" when you've figured it out and you'll see exactly how long it took.
Click Read More to check your solution.
These problems are provided courtesy of a gentleman named Charles, who in 2005 is celebrating his 60th year playing the Grand Old Game. He can be found on the GoldToken game site under the name NATONE. Look him up and play a friendly game or two.
Now: ready, get set, GO!
No. 1 (easy)
No. 2 (very easy)
[Read More]Here's a problem attributed to O. H. Richmond, and published a little over 50 years back by Tom Wiswell. He called it "Black Beauty":
Now, you'll surely find that this is a neat problem and a "real twister" as Wiswell would say. So solve it, check your solution with the animation here, and then click on Read More to find out what the computer has to say about this problem. It won't be what you think--- or will it?
[Read More]The Checker Maven presents as its most unusual offering for January the following mind-boggler attributed to a Mr. W. Veal. It is a "stroke" problem, that brand of spectacular, if unrealistic fireworks that appeals to some and is anathema to others.
To be sure, the position below is composed and obviously impossible; there just aren't that many pieces in a game, and they could never get into such a contorted distribution. But for the fan of the stroke problem, realism isn't the issue. The whole point is a clever key move or two, and lots of action afterwards.
Now, depending on what computer program you use, you may or may not be able to coax it into solving this for you. But you really should try it on your own. And since the play is mostly all forced, the challenge is more in trying to visualize the moves than it is in actually finding the solution. But the visualization challenge is mind-boggling indeed. Can you make it out or will this just drive you over the edge?
The Flora Temple attack has been an interesting line of the Single Corner opening for many decades, and much has been published about it. I was doing some research, trying to understand a man-down draw arising in the Flora Temple, and came across a real thriller of a game in an old checker manual. It took place many, many years ago as part of a match between the London Wanderers and the Manchester Central Draughts Club. Here's the game (in PDN notation):
[Event "London v. Manchester"]
[Date "Long Ago"]
[Black "Blakely"]
[White "Strudwick"]
[Result "0-1"]
1. 11-15 22-18 2. 15x22 25x18
3. 12-16 29-25 4. 9-13 24-19
5. 16-20 28-24 6. 8-11 19-16
7. 4-8 16-12 8. 11-16 18-14
9. 10x17 21x14 10. 6-10 25-21
11. 10x17 21x14 12. 13-17 23-18
13. 2-6 26-23 14. 6-9 24-19
15. 17-21 19-15 16. 1-6 31-26
17. 7-10 14x7 18. 3x19 12x3
19. 19-24 3-8 20. 24x31 8-12
21. 31x15 12x1 22. 9-13 1-6
23. 5-9 23-18 24. 20-24 6-10
25. 13-17 10-15 26. 17-22 15-19 0-1
A nice win for White.
You can play through an animated version by clicking here.
Now, here's the question: where did Black go wrong? There's a very definite spot in the game where the losing move is played. Can you find it, and can you come up with the correct move to draw?
Click on Read More when you think you have the answer and compare your solution with KingsRow.
[Read More](This article was rewritten on 09 February 2005 due to newly found information affecting its accuracy.)
Take a good look at the image below. It's an artist's conception of a serious checker game in a rural grocery store. Nice drawing, but the artist was clearly not a checker player.
However, the game these two are playing in fact could be one of two (or maybe even more, but we know of two) little-known checker variants, one of them quite old and the other quite modern. The game also looks a lot like (but isn't quite) several other unusual variants.
Do you know what variants would be an exact match? Can you name a few also-rans that don't quite make it?
Click on the picture to see a larger version; then come back and click on Read More for the solution.
[Read More]