The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published each Saturday morning in Honolulu, Hawai`i


Contests in Progress:

Composing Championship #77 (Concluded --- Results Posted)


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Elegance and Style

Little can match British architectural style and elegance as demonstrated in the photo above. Neither too simple nor too complex, blending historical charm with enduring utility, we can't help but be impressed. Yet in the world of draughts, for something comparable we always turn to the American master of checker problem elegance and style, Tom Wiswell. This week's offering is neither too difficult nor too easy, and combines charm and style with practicality and instructiveness. It's a tour-de-force of which few other than Mr. Wiswell would be capable. Here's the position.

BLACK

WHITE
White to Play and Win

W:W13,31,32:B4,21,28.

Try your hand at this one, and then click on Read More for the solution and explanatory notes. Take your time and enjoy it to the fullest; it's sheer elegance on the draughts board.

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03/29/08 -Printer friendly version-
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A Real-Life Checker Problem

Our photo above shows a real-life family enjoying a game of checkers, and in recognition of all the recreational checkerists out there, this month we've selected a simple speed problem drawn from real-life play. We've taken a position occurring in a game that took place on the GoldToken internet site; it shows the winning player taking advantage of an error that sets up a nice little play.

We think ten seconds is enough time to find the win. Click on the link below to show the problem and start our real-life clock.

March Speed Problem (easy)

Got it? Click on Read More to find the solution for real.

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03/01/08 -Printer friendly version-
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The Devil and the Deep Blue Sea

We have to admit that last month's Fausto Dalumi problem was well into the "difficult" category. So this month, we'll feature a problem that is a little less strenuous. It was originally published under the theme "The Devil and the Deep" and we think you'll see why when you arrive at the solution.

BLACK

WHITE
White to Play and Win

W:W27,15,K4:BK6,K3

We don't think this problem will sink you, but if you find yourself bedeviled, just click on Read More and the solution will surface.

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02/23/08 -Printer friendly version-
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Saving the Game

In this month's lesson in our ongoing Checker School series, we learn a valuable lesson in saving the game; in other words, looking for a way to draw even when our position doesn't appear to have too many chances. Here's the position:

WHITE

BLACK
Black to Play and Draw

B:WK26,K24,K23:BK32,K25,21.

This situation, attributed to a J. Cornock, does indeed look tough for the Black side, who have little mobility and a very narrow choice of moves. Yet, one of them is good enough to save the draw. Can you find it?

Give it a try but don't forget, you can always save time and frustration by clicking on Read More to see the solution, with detailed notes and a sample game.

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02/09/08 -Printer friendly version-
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Faster Than Greased Lightning

Our first set of speed problems for the year are truly worthy of the title. They both fall decidedly into the "easy" category, but as we know our readers enjoy a challenge, we're setting the time limits at record lows--- five seconds for the first problem and ten seconds for the second! We think this should satisfy everyone. Advanced players can try to sight-solve the problems in the rather strict time limits allotted. Less experienced players can simply look for the solutions and ignore the clock (well, yes, that is easier said than done).

Are you ready? Click below to start each problem--- faster than greased lightning!

February Speed Problem No. 1 (five seconds)

February Speed Problem No. 2 (ten seconds)

When you're finished, slide your mouse over and zap Read More to see the solutions.

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02/02/08 -Printer friendly version-
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What's Your Call?

In the world of sports, sometimes a play is a really close call and quite an argument about it takes place. Today's checker problem surely falls into that category. Take a good look at the position below, with White to move. How would you call this one? White win, Black win, or draw? Show it to your checker friends and you're bound to generate a lot of, shall we say, animated discussion (we'd hate to accuse checker players of having heated arguments, after all).

BLACK

WHITE
White to Play, What Result?

W:WK29,23,19:BK30,5,1.

Make the call, and then do an "instant replay" to demonstrate the correctness of your decision. We'll just give you a bit of fair warning: this one isn't so easy, and just may surprise you. What do you say?

There's one call, though, we can always make without error: it's a certainty that clicking on Read More will bring you to the solution.

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01/26/08 -Printer friendly version-
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The Bizarre World of Strokes

We haven't run a "stroke" problem in a little while, though it's something we like to do for the sake of variety on the first Saturday of some months. Today we return to that theme, and present a problem that was considered "easy" by the author.

Much as the photo above represents the bizarre side of architecture, stroke problems are certainly the bizarre side of the world of checkers. You either love them or hate them, and we think that depends in no small measure on whether you're able to solve them. Stroke problems call upon your ability to visualize long, forced series of moves. They are an excellent test of your skills, but seldom, if ever, an exercise in practical play.

So here's our so-called "easy" problem.

BLACK

WHITE
White to Play and Win

W:WK5,6,K9,10,12,19:B4,K11,K27,28,K32..

Could you find your way through, or is all simply too bizarre? Whatever your result, click on Read More to see the "easy" solution. Did we say "easy"? You may or may not agree!

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01/05/08 -Printer friendly version-
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One for New Year's Eve

Are you celebrating the upcoming New Year's Eve on an elegant cruise ship off the coast of O`ahu? Well, don't feel bad, we're not either (though maybe some day we might). We'll likely stay home in our Honolulu location and watch the goings on from our lanai.

We'd like to present you with an alternative, though, to parties and dancing. We have a checker problem that is difficult enough to carry you through the evening and into the early hours of the morning. It's non-alcoholic, doesn't require driving or pushing your way through a crowded dance floor, and is completely free. What else can you find on New Year's Eve that doesn't come with a stiff price tag? (That's why we're skipping the cruise this year, in fact; at nearly $300 per person we'd much rather play checkers instead.)

Here is a position that even champion Tom Wiswell called "challenging."

BLACK

WHITE
White to Play and Draw
W:W28,27,25,23,22,18,17,14:B20,16,13,11,9,5,3,1.

Can you cruise to a solution this New Year's Eve, or even sooner? There's no need to wait, though; clicking on Read More will ensure a smooth voyage straight to the answer.

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12/29/07 -Printer friendly version-
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Neatly Trapped

In today's entry from our Checker School series, we have a most interesting position, as shown below.

WHITE

BLACK
Black to Play and Win

B:W25,K12,K2:BK11,10,K1.

In this position, Black's mobility is definitely in the plus column. And as our current World Champion has often stated, checkers is all about mobility. In fact, Black has a very neat win here. The position is almost 120 years old and is attributed to R. D. Yates. Well over a century later we find that it still entertains and instructs. It's a fitting tribute to the timeless attraction and value of the game of checkers.

Try to trap White, but don't be trapped yourself: clicking on Read More will move you to the solution, a sample game, and explanatory notes.

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12/15/07 -Printer friendly version-
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A Simple Little Fellow

Our title is how famed problemist Tommie Wiswell referred to today's puzzler, which he drew from actual play. It's one of those cases in which the win is "obvious" but actually demonstrating how it's done is the real trick.

BLACK

WHITE
White to Play and Win

W:W12,K18,22:B5,13,21.

The Black pieces are all off on the side of the board, while White has good mobility and a king to boot. So the win should be easy, shouldn't it? But Mr. Wiswell notes that in play over the board, the White player missed the winning continuation. Can you do better?

When you've settled on the winning course of action, click on Read More to see the solution.

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12/08/07 -Printer friendly version-
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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2025 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


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Numbered Board and Notation

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A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World

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Richard Pask Publications

Reisman: Checkers Made Easy

Clapham Common Draughts Book

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Bob Murray's School Presentation

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Reinfeld: How to Win

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Draughts Books of the 20th Century

3-Move-Deck