Like the appetizing dinner pictured above, this month's speed problem is definitely not too tough; in fact, it's rather tender and juicy. So much so, in fact, that we think ten seconds to find the solution is ample time; we rather suspect that most of you will finish it off in half that interval.
When you're ready to feast on this one, click below.
September Speed Problem (easy)
When you've finished the main course, clicking on Read More will bring you dessert--- in the form of our solution, of course.
We all know that exercise is good for us, but that few of us do enough of it. What is true for the body, of course, is true for the mind, and today we challenge you to do some checker exercise. (We're tempted to call it "checkersize" but perhaps that's just a little over the edge.)
First take a look at the position below; it's one of those odd "White to Play, Black to Win" sort of things.
W:W28,26,25,21:B19,13,9.
What do you make of this? The exercise we invite you to try is to think about the possible White moves, Black replies, and ensuing lines of play. What gives White the best chances? How are those chances foiled by Black? Spend a little time on this and stretch your checker muscles; your technique and skill is bound to benefit. Then exercise your mouse finger by clicking on Read More to see our idea of the solution.
Early August certainly is thunderstorm season in the Santa Fe, New Mexico area, where one of our Checker Maven editorial offices is located, and strokes of the electrical variety are very common. But today we return to a different kind of stroke, that of the checker variety, and a complex problem that will either please or annoy depending on your skills and predilections. Here's the situation; you will need excellent visualization skills and a good imagination to sight-solve this one.
W:WK2,K5,K7,9,11,12,19,20,24:B1,4,10,13,K14,25,26,K27,K29.
No doubt you will get a charge out of the solution, if you don't actually find it shocking; but we can, as always, state that it is safe to click on Read More to see the electrifying solution.
Today we are pleased to present another crowd-pleasing Tommie Wiswell composition. In Mr. Wiswell's own words, "You'll get a real 'kick' out of this one. The solution is short and snappy and the 'key' move is quite a shock --- to Black."
Here's the position, and we don't claim that it's an easy one.
W:W14,17,22,23,28,31,32:B5,6,K8,13,20,K26.
White is a man up, but Black has two kings and threatens to even the material count. Can you find White's win, or will this problem kick your posterior? Give it a try but don't kick the bucket; instead, click on Read More to see the solution.
When a rapid response is needed in times of crisis, we often hear the expression, "Send in the Marines!" And indeed, the United States Marines are renowned for their ability and willingness to take on tough problems and solve them quickly.
This month's speed problem doesn't require a rapid response force of the military kind, but does indeed require quick wits and checker skill. It's a problem that mid-20th century checker great Millard Hopper demonstrated to members of the United States Marines while Mr. Hopper was on a USO tour during World War II. The Marines learned to solve it; can you?
Ten seconds on our Javascript clock is all we're giving you, so snap to attention and take off at double time!
June Speed Problem (easy)
Check your solution by clicking on Read More, and that's an order, checker player!
We're not personally acquainted with any modern-day checker analogue to the traditional pool hustler, but we know for sure that, at least in times past, such a thing did in fact exist, and no doubt exists somewhere today. Old Bennie Newell himself (your editor's grandfather) hustled checkers in his tavern in Newark, New Jersey, many decades ago, and there certainly were many others.
We don't know if the author of today's problem, a checkerist of yore named Henry Hutzler, was a hustler in anything but homonymous surname, but his composition makes a fitting entry for our Checker School series. It's deceptively simple, though not as hard as some others, and most of all, it's eminently practical and it or its like turns up in many an over-the-board contest.
W:W6,7,30:B5,21,22.
Forces are even, but White has a recognizable positional advantage. Is it enough to win? Mr. Hutlzer says it is, and no doubt he would have been willing to bet on it. What do you say? Make your call and then prove it before clicking on Read More to see the solution, a sample game, explanatory notes, and a most interesting quotation.
Sartre's L'Être et le Néant is a bit too advanced for most folks, let alone for the reader pictured above. We feel that there is an apt analogy to some stroke problems, which seem every bit as complex as the French philosopher's famous work on l'ontologie phénoménologique. This month's selection certainly can be described as complex; or again, making further reference to the existentialist canon, perhaps incomprehensible.
Fortunately, you can try out our problem without need for a French to English translation.
W:W30,25,24,23,22,21,18,17,14,9:BK27,16,15,13,11,8,7,5,1.
Can you find the answer, or does it all come to nothing? We posit, however, that a solution indeed exists, and that it can be definitively determined by clicking on Read More.
Little can match British architectural style and elegance as demonstrated in the photo above. Neither too simple nor too complex, blending historical charm with enduring utility, we can't help but be impressed. Yet in the world of draughts, for something comparable we always turn to the American master of checker problem elegance and style, Tom Wiswell. This week's offering is neither too difficult nor too easy, and combines charm and style with practicality and instructiveness. It's a tour-de-force of which few other than Mr. Wiswell would be capable. Here's the position.
W:W13,31,32:B4,21,28.
Try your hand at this one, and then click on Read More for the solution and explanatory notes. Take your time and enjoy it to the fullest; it's sheer elegance on the draughts board.
Our photo above shows a real-life family enjoying a game of checkers, and in recognition of all the recreational checkerists out there, this month we've selected a simple speed problem drawn from real-life play. We've taken a position occurring in a game that took place on the GoldToken internet site; it shows the winning player taking advantage of an error that sets up a nice little play.
We think ten seconds is enough time to find the win. Click on the link below to show the problem and start our real-life clock.
March Speed Problem (easy)
Got it? Click on Read More to find the solution for real.
We have to admit that last month's Fausto Dalumi problem was well into the "difficult" category. So this month, we'll feature a problem that is a little less strenuous. It was originally published under the theme "The Devil and the Deep" and we think you'll see why when you arrive at the solution.
W:W27,15,K4:BK6,K3
We don't think this problem will sink you, but if you find yourself bedeviled, just click on Read More and the solution will surface.