The Unknown Derek Oldbury COLUMN NUMBER 7 Problem Number 7: By Ken Marriott White to move and draw One of the very best problems seen out this season. The composer is a member of the Kimberworth club, and shows great talent. Solution To Problem Number 6: 27-24; 20-27 14-9; 7-14 15-11; 1-10 11-7; 13-6 18-2; 25-18 23-14; 10-17 19-16; 3-10 2-6; 12-19 6-13. White wins. Which way did they go? Game Number 7. 'Kelso'Opening Set black men on squares 1 to 12; white men on squares 21 to 32. Start moving: 10-15 23-18; 12-16 21-17; 9-13 24-20; 16-19 17-14; 8-12 25-21; 6-9 27-24; 1-6 32-27; 12-16 27-23 (beware 21-17, then 7-10 Black wins. White must not copy Black's moves too long); 6-10 (Black copies White�s move and it is fatal) Forms Diagram: White to move Continue: 21-17 and White must win. A couple of old traps I am often asked to show. |