The Single Corner opening with 11-15, 22-18 is very popular and full of interesting play, but sometimes a seemingly reasonable and natural looking move will singe a player's fingers, so to speak. We'll look at one such situation in today's original study.
To set the scene, here's the run-up, without commentary.
1. | 11-15 | 22-18 |
2. | 15x22 | 25x18 |
3. | 9-14 | 18x9 |
4. | 5x14 | 29-25 |
5. | 8-11 | 25-22 |
6. | 10-15 | 22-17 |
7. | 4-8 | 17x10 |
8. | 7x14 | 23-18 |
9. | 15x22 | 26x10 |
10. | 6x15 | 24-19 |
11. | 15x24 | 28x19 |
12. | 2-6 | 32-28 |
13. | 11-15 | 19x10 |
14. | 6x15 | 21-17 |
15. | 12-16 | 28-24 |
Here's the position as it now stands.
B:W31,30,27,24,17:B16,15,8,3,1.
White should have played 17-14 but didn't, and it's a win for Black, but how? Could you have drawn with White had you played 17-14? Black still would have an edge and the draw is not easy.
B:W31,30,28,27,14:B16,15,8,3,1.
So we've burned the candle at both ends, and left you with two problems. Show the Black win after White's 28-24, and show how White could have made a draw with 17-14.
Too much? Burned out? Set your mouse aflame on Read More to see the solution and explanatory notes.
Solution
First we'll look into Black's winning line after 28-24.
B:W31,30,27,24,17:B16,15,8,3,1.
16. | 16-19 | 24-20 |
Forced.
17. | 19-24 | 27-23 |
Attempting to remove a target.
18. | 24-28 | 30-26 |
19. | 28-32 | 26-22 |
20. | 8-11 | 23-18 |
17-14 may be better here, but this move looks natural enough.
21. | 15-19 | 18-14 |
22. | 3-7 | 17-13 |
23. | 32-28 | |
The king swings into action.
23. | ... | 13-9 |
24. | 19-23 | 22-17 |
9-5 is the computer move but we show instead a less artificial conclusion.
25. | 23-27 | 31x24 |
26. | 28x19 | 9-5 |
27. | 11-15 | 14-9 |
28. | 15-18 | 17-14 |
29. | 19-15 | 20-16 |
30. | 18-22 | 16-12 |
31. | 15-11 | |
Black wins. White is out of safe moves.
And now, let's look at the situation had 17-14 been played instead of 28-24.
B:W31,30,28,27,14:B16,15,8,3,1.
16. | 3-7 | 28-24 |
Now this move is okay. What a difference an interim move makes!
17. | 16-19 | 24-20 |
18. | 8-11 | |
Best at this point, to hold the white man on 16.
18. | ... | 30-26 |
19. | 19-24 | 26-23 |
20. | 24-28 | 14-9 |
21. | 28-32 | 27-24 |
22. | 7-10 | 9-5 |
23. | 10-14 | 23-19 |
24. | 32-28 | |
Best.
24. | ... | 19x10 |
25. | 28x19 | 10-7 |
26. | 14-17 | 7-3 |
27. | 11-15 | 3-7 |
28. | 15-18 | 7-10 |
29. | 18-22 | 10-14 |
30. | 17-21 | 14-17 |
Drawn. Black, with the narrowest of advantages, really can't win.
Computer analysis for this study was done with Ed Gilbert's KingsRow engine and the companion 10-piece end-game database.